Thursday, August 13, 2009

Fuck you Activision&dipshits

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Sunday, July 26, 2009

Q&A Analysis part 1

Alternate title: Ha ha ha oh wow.

Ever have that feeling when a dipshit is about to make an absolutely retarded fuckup, you know he's going to make that fuckup and you just wait for him to fuck up?

That's the feeling I had before reading the Q&A.

  • We solved a lot of perennial hunter problems in Wrath of the Lich King, from the shot clipping problems of Steady Shot, to bringing Survival back to life, and making pet choice and training a lot more meaningful and hopefully enjoyable.
Lie more fuckwad.

Clipping: It took you an entire year from Lactose's analytic post to implement an easy system any dipshit would've done in a few days. To fix a problem plaguing the class since patch 0.9.1. Your developing skills are amazing.

SV: I was a EW-bitch for my T6-farming guild. To say SV was dead was a gross misunderstanding of the problem (the problem was BM being superior, not SV being shit). SV was still shit (hello 41-point Readiness) but being a mousewheeling dribbler for the major part of TBC was NOT fun. Still it did more DPS and Brutallus says "My enrage timer brings all the DPS to the yard".

Pets: Oh what the fucking fuck. Okay, you made pets auto-jump to HunterLevel-5. I'm this [---------------] impressed, not to scale. Not mentioning that the other two pet classes have instant DipshitLevel pets with little to no regard of their survival. An unholy DK can get his ghoul back up infinitely faster than it takes me to revive a dead pet (hello 10/4 wasted seconds). But enjoyable? Meaningful? Pet training? What the fuck did you idiots smoke.

HA HA! I AM CLICKING A BUTTON ON THE PET TALENT SHEET! IT IS MEANINGFUL AND ENJOYABLE! TAKE THAT NAYSAYERS!

Oh and doing 4-5 heroics I shouldn't have to do just to get my whatever-shaped fragile skeleton to level 80 so it can get Wild Hunt is retarded.

Pet choice? Hahaha lolfuckingwut. Apparently no one at Blizzard learned enough mathematics to get that we pick the highest DPS pet anyway so there's no fucking point in homogenizing pet modifiers (idiotic idea). Yes, I'll definitely sacrifice a FotFF buff with 50% uptime for a omgcutekitty which my e-crush thinks is omgcute. I mean seriously now, if you don't pick the highest DPS pet, GTFO of the game.

  • Going forward we have several objectives we still want to accomplish. We want to make sure hunters in PvP are as good in Arenas as they are in Battlegrounds. We think their damage is sufficient, so we want to focus on their survival and crowd control. We want to make sure their PvE utility is as good as their dps (especially making traps live up to their potential for crowd control). We want to resolve what a hunter is supposed to do in melee (Raptor Strike? Disengage?).

Too PvP-centric to care. Except the trap part. YOU FUCKING DIPSHITS ARE TAKING AWAY THE SINGLE ASPECT OF THE CLASS THAT MADE PEOPLE LIKE ME STAND OUT FROM THE CROWD OF MOUTHBREATHING KEYBOARD DROOLERS and that is the ability to CC more than one mob at once. What the fuck now. WotLK instances are the most idiotic fest of facerolling bullshit since release (I think RFC with level 12s is harder than wotlk heroics) but I refuse to have my skill benchmark taken away.

Oh and hunter DPS isn't good. It's mediocre. Now I'm probably the last person to measure mediocrity on, but seeing dipshit rogues literally faceroll most Ulduar bosses when I'm struggling
to keep up my high spot on Recount was very frustrating.

In melee, a hunter is supposed to either knockback the dipshit to range or GTFO out of range. Personal suggestion: Give knockback effects to Chimera, ExS and the new BM signature shot you WILL make eventually. (non-effective on bosses of course) Lower the cooldown on Disengage in pve.

  • We want to clean up some of the clunkiness that still exists around pet control (both the UI itself and what the pet does on the battlefield). We think hunters have a good niche as the only real ranged damage-dealer that focuses on (mostly) physical damage based on a weapon rather than cast-time based spells. We just want to make sure they live up to that niche.
OMFG HUNTERS ARE IN A NICHE! Fuck I'm feeling better about the class' state already. Oh wait - no one in their sane minds gives a fuck how the damage is dealt - whether it's a fireball or an arrow to the face, the higher DPS matters, YOU IDIOTS.

And you DO agree that the pet move-to-boss'-ass logic is sometimes retarded. And you still didn't fix the autocast bug or make a larger pet bar (hint: make it 10 spaces and keep the special commands like Follow on a separate bar)

And because you dipshits think we're in that niche (ZOMG SCALING BASED ON WEAPON LOL) you want to keep us there. That's like saying "you guys are in a deep pile of shit so we'll just bulldoze some more shit over here to make you feel more comfortable". Newsflash: It's still shit. How about admitting we're just physical casters who got the worst of both worlds? (Didn't stop me from topping damage though, WTS the ability to play with 2 hands on the keyboard)

  • From a technical standpoint, what happened is that the quiver is considered a bag just like other bags on the character but also, most critically, those in the bank. In order to remove ammo we would have to move the location of all of a character’s bank slots on the database that stores all of the World of Warcraft characters, which would be a risky thing to do in the middle of an expansion, and could result in “missing stuff” issues if something went wrong. It was just one of those last-minute show-stoppers.
Who gives a fuck about quivers when you made them obsolete with the stacking mechanism? You can remove ammo now and no one will notice because (hint hint: No one uses quivers anymore). Quit giving these bullshit excuses and do what we expect you to do.
  • We still want to make ammo more of a gear choice than a consumable. We’re not sure if this would be as simple as getting the 125 dps arrows to upgrade your 120 dps arrows, or if you would do things like swap between your fire and poison arrows??? but that kind of thing is definitely on the table.
Oh coolio, a sigil/runes/shit system, brainchild of GC the Class Destroyer. Fails to balance ensue. Non-hunters QQ to the point it either gets reverted or nerfed to the ground.
  • I’m not sure when we can do it right. It’s not going to be for 3.2 unfortunately.
Well there's a shocker.

More later.

Sunday, July 5, 2009

Account Status: Canceled

Yep.

I'm fucking sick of playing, raiding 25-mans and just logging on. I have many reasons to do that. Other than exams, fucking schoolgirls and other intellectual activities such as discussing logic, high philosophy and fine arts at 3am, there's some related issues with the game that ultimately made me feel like saying "fuck this shit, I'm out, you all suck".

Here are my reasons for ending this shit.

The lack of tangible rewards for completing challenges.

Newsflash dipshits: 10 useless points and a mount/title is NOT a reward. A 10% increase in flying speed (HOLY SHIT: I can get to Ulduar 10% FASTER than the rest of my raid, that'll show them!) and a string of text to display above my head is NOT a reward.

A reward is something like Ulduar hardmodes - BiS loot.

However, Blizzard decided to completely clusterfuck the entire hardmode system.
What was the fucking point in learning Mimiron hardmode in Naxx gear when he'd get wave after wave of trivializing nerfs (except that Leviathan fix in p4), the last of which made him SO retardedly easy, 25 US guilds did Heroic Firefighter on nerf day and even the worst players in my guild got Glory of the Ulduar Raider?
What's the point in learning Orbituary on day 1 when it gets buffed to the point it requires gear, rather than SKILL, to defeat; only to get nerfed to a trivializing state that Conquerors of Ulduar can get FL with Orbituary done?
What's the point in doing 2-minute Hodir10, when it gets buffed to 3 minutes (when we did him 2.5 minutes as well) and any braindead scrub with the ability to WASD out of a blue circle on the ground can find that cache was rare?
What's the point in completing ANY challenge in the game, assuming it's not bugged or overtuned to the point of mathematical impossibility, when any braindead scrubmonkey with IQ of a tapeworm will do the same shit in a trivial form and will have the same bragging rights as I do?

This is not fun. I don't want the value of my feats diminished because the marketing department of Activision can't buy a third yacht or Mike Morhaime needing another harem full of preteen sluts.

The complete clusterfuck that is the Hunter class.

Ammo removal? Not in patch 3.1 OR patch 3.2 for that matter.
Trap Launcher? Same.
Hunters not being last in 3v3/5v5 arena representation? Fuck if I care, I don't do that shit anyway. If I wanted to do PvP I'd probably play a more serious game. Still fucked up.
Having to pay gold to autoattack? Since release.
Having to spend more gold than the main tank on raids while having to pay for all other raid apparel as everyone else? Sure.
Having our talent trees SO FUBAR the main DPS spec changes every single fucking patch? Check.
Having completely buried both BM AND SV trees in 2 patches (I'm talking about 3.2, retards) so that MM is the only viable DPS spec, thus completing the circle of disaster? Check.

Oh yeah, ExS. Is it a physical skill or a magic skill? Make up your fucking minds assholes, no one should gem for spell penetration to succeed in arenas.

Let's not forget our pisspoor GCD management. Well played, having so many skills not have a cooldown which divides 1.5. Yeah, I fucking LOVE losing valuable seconds in which I could FUCKING SHOOT AN ARROW when you fucks can't sort your own shit out.

And then there's the idiotic agenda of IGNORING valuable feedback from smart players. Listen, scrubheads, now much time did it take you to implement the auto/steady unlinking mechanism? A year? It was fucking obvious to ANYONE that this is the main problem with hunters in classic and TBC, yet you morons ignored the entire issue. Oh and shouldn't I mention that when it was finally implemented, we had to tick off an important interface preference for PvPers in order for it to work? Awesome QA right there, can I join you guys?

But no, rogues got buffed to the point they faceroll every single fucking Ulduar encounter where I have to move a single yard. 'sup, does Activision CEO's 5-year-old girl play a rogue?

The overall ease of the game

I'm a classic veteran. I've been there and seen it all. Some things were easy. Some things were hard.

But.

I've never seen something easy and facerollable as T7 instances. Our mediocre guild cleared all wotlk content on 2nd reset (as I predicted earlier) in 4 nights. We were farming everything since 4th reset and we're fucking mediocre, this is light years from Ensidia's league.

Why you asswipes needed to cater to the bottom 5% of the population is beyond me.

Shit content incoming that will trivialize the game in ways I thought impossible

What? THE? FUCK? Heroic-facerolling scrubs being able to get full tier 9? EoC from naxx10? Skipping two tiers of raid progression so the keyboard dribblers can get to CC, faceroll it and get ilvl 258 loot?

So this is the "secret" raid of 3.2.

A 2-room no-trash "coliseum" with generic skinned bosses, not one but TWO Jormungar (Holy shit, Icemaw Cavern was just a setback!), twin bosses where you have to switch tanks and DPS (I saw this before, just can't put my finger on it...) and a recycled boss who pulled a reverse Kael'Thas with some ice on his shoulders. Which summons adds similarly to a crypt lord from Wc3. I'm shivering with fear now.

Oh and let's not forget that Confessor bullshit. Wow, she summons memories of bosses you fought before. AMAZING. Heroic hogger, WOW! I bet the droolmonkeys are pissing themselves with joy now.

Fuck you Activision, burn in hell.

Oh and...

FUCK YOU GHOSTCRAWLER.

YOU ARE THE WORST THING THAT HAS EVER HAPPENED TO THE GAME.DEVELOPER FEEDBACK MY ASS WHEN YOU WRITE WALLS OF TEXT AND SAY ABSOLUTELY NOTHING. MORE THAN THAT, WHEN PEOPLE START EXPRESSING THEIR DISAPPOINTMENT IN A WAY THAT DOESN'T START WITH "PLEASE, SIR, I'D LIKE SOME MORE" YOU COME WITH YOUR ARROGANT SHIT-EATING TONE AND TELL THEM THEY'RE NOT HELPING THE DISCUSSION.

I HOLD YOU PERSONALLY RESPONSIBLE TO THE CLUSTERFUCK THAT IS THE DEATH KNIGHT CLASS. GOOD DESIGN RIGHT THERE FUCKWAD, THEY HAD TO GET NERFED 3 PATCHES AND SEVERAL HOTFIXES TO REACH A REMOTELY BALANCED STATE BECAUSE OF THE SYSTEM YOU DESIGNED.


YOU KNOW WHAT, DIE IN A FIRE YOU PIECE OF SHIT COCKSUCKING FAGGOT. YOU'RE NOT WHAT MADE WOW, TIGOLE/FUROR/KALGAN ARE. YOU'RE JUST A MARINE BIOLOGIST WHO SHOULD'VE STAYED IN HIS FUCKING AQUARIUM WATCHING LOBSTERS FUCK.

You all suck, fuck this game.

Wednesday, June 3, 2009

6 resets

That's all for you, Ulduar.

Ensidiots killed Algalon. Which is amazing in itself since he ROFLstomped my 10man group before the first big bang (yea, we're bad).

Should've been technically harder instead of the retarded "GTF TO THE BLACK HOLE" mechanic.

"Moving right along." - Mimiron

Friday, May 22, 2009

Ulduar prediction recap

Before the patch hit, I posted my list of predictions how long Ulduar lasts. It's now reset 5 of Ulduar.

Let's review it:

Point 1: Ensidia & co. kill Yogg-Saron on first reset - check. My guild kills him on second reset - check.
Point 2: Easy hardmodes (like Thorim, Hodir, Freya, FL) go down even on first reset - outplayed. Heroic Orbituary on day 1 was particuarly amusing and Inner Sanctum getting 3/4 hardmodes (but not IC - LOLOLOL) was even more amusing.

Sidenote: I expected they'd make the hardmodes hard instead of retardedly buffing them to the point of mathematical impossibility. FL getting buffed by 100% to 355M HP was stupid. Still doable.

Point 3: Access to Algalon unlocked by Ensidia - check. I expected more guilds succeed at that though. Looks like Blizzard finally did it right - the scrubs won't get Mimiron hardmode EVER and the good guilds will spend a few resets on it. Ensidia unlocked it on May 1st, on reset 3 of Ulduar.

Point 4: Algalon does NOT go down on 25, went down on 10man by Ensidiots. Partially outplayed, I had no idea they'd impose a 1 hour timer on him. Stupid idea is stupid but it's an obvious Ensidia cockblock to stop them from chainpulling until they get it right. 10-man guilds get Champion of Ulduar somewhere. No guild gets Conqueror yet - too busy focusing on hardmodes to get their protodrakes.

Point 5: Partially outplayed. My guild got GotUR last reset and Ensidia got HGotUR this reset. I expected it to last more.

So I was correct enough in my predictions. Only Algalon25 remains for to kill and judging by my informants he goes down next reset at most.


Verdict: Hard modes are hard. Could be harder and I don't mean retarded outgoing raid damage. Yes I've seen them all to judge. Except for Mimiron, that one's tuned perfectly.


Personal preference: Get GC the fuck away from designing the game, everyone knows biologists hate math and people like this shouldn't be allowed anywhere near the underlying mathematics of the game. They'll just fuck it up in one way or another.

Wednesday, April 22, 2009

Whoever made the Algalon time limit

Needs to die in a fire.

But first:

HA HA HA HA HA HA GOOD GOING FAIL DESIGNERS HE GOT UNLOCKED ON FIRST RESET ON 10-MAN. Hard modes weren't hard enough. That's why you need to buff them.

At least he raped the guild that tried him pretty hard. With a 100" steel dick.

But still, the 1 hour / reset limit is retarded. Still not a measure of skill, more a measure of wipe recovery (and let's not forget all the failed Immortals/Undying when the server RNG decided to disconnect someone on a critical boss - same shit here) and how fast can you click the teleporter and select "Celestial observatory".

Clearly anti-Ensidia cockblock. Will get removed 1.5 months before the next tier. Stupid.

"GC has a vagina for a mouth (that means you eat dick faggot)" - DnT

Tuesday, April 14, 2009

Yay for patch

"Biggest patch in MMO history since patch 3.0" according to Blizzard.

Missing critical features such as the equipment manager to go along with dual specs.
Missing the promised ammo removal change.
Missing trap launcher (which is piss easy to implement since all the fucking code is there already).

Did I mention the 50% nerf to LnL proc rate? That too. And the 10% nerf to ExS base damage thus requiring a constant difference in AP over raidbuffs (read: more gear) to compensate for it?

They forgot one patch note:
# Fixed a bug where Hunters could do damage.

What do I expect at patch day:
  1. Unbearable lag at Ulduar. Hopefully all scrubs wipe on Lame Leviathan for a few hours and call it. Hopefully only top 10 guilds per server are allowed inside.
  2. Flood at target dummies, Argent Tournament (as if we needed city reputation EVEN MORE simplified), trainers, Ulduar instance portal to see Ensidia&co. storm the door.
  3. Morons in trade chat asking "WHERES DUALSPEC LOL" or "IS IT PATCH NOW" and of course the usual "We're selling gold to idiots who can't play the AH" spam.
  4. "LFG ALGALON WHISPER STATS AND ASHIVENT" jokes.
  5. "LFG Ulduar10 even though we haven't been there but we want you to have full ilvl 226 set to carry us to ilvl 213 epics"

At least I get a free respec out of it.

Let's not forget that we get ANOTHER dot thus having to push 5 buttons (OH NOES) to DPS properly. How fun is managing a 24s dot, a 21s (glyphed) dot, LnL procs, pet and everything else on the priority queue?

The next thing is that Arcane/ExS and Aimed/Multi get unlinked. So we won't use Steady-doing-less-than-Auto Shot at all and have clearly the most complex rotation in existence.


Fun fun, isn't it?