Wednesday, April 22, 2009

Whoever made the Algalon time limit

Needs to die in a fire.

But first:

HA HA HA HA HA HA GOOD GOING FAIL DESIGNERS HE GOT UNLOCKED ON FIRST RESET ON 10-MAN. Hard modes weren't hard enough. That's why you need to buff them.

At least he raped the guild that tried him pretty hard. With a 100" steel dick.

But still, the 1 hour / reset limit is retarded. Still not a measure of skill, more a measure of wipe recovery (and let's not forget all the failed Immortals/Undying when the server RNG decided to disconnect someone on a critical boss - same shit here) and how fast can you click the teleporter and select "Celestial observatory".

Clearly anti-Ensidia cockblock. Will get removed 1.5 months before the next tier. Stupid.

"GC has a vagina for a mouth (that means you eat dick faggot)" - DnT

Tuesday, April 14, 2009

Yay for patch

"Biggest patch in MMO history since patch 3.0" according to Blizzard.

Missing critical features such as the equipment manager to go along with dual specs.
Missing the promised ammo removal change.
Missing trap launcher (which is piss easy to implement since all the fucking code is there already).

Did I mention the 50% nerf to LnL proc rate? That too. And the 10% nerf to ExS base damage thus requiring a constant difference in AP over raidbuffs (read: more gear) to compensate for it?

They forgot one patch note:
# Fixed a bug where Hunters could do damage.

What do I expect at patch day:
  1. Unbearable lag at Ulduar. Hopefully all scrubs wipe on Lame Leviathan for a few hours and call it. Hopefully only top 10 guilds per server are allowed inside.
  2. Flood at target dummies, Argent Tournament (as if we needed city reputation EVEN MORE simplified), trainers, Ulduar instance portal to see Ensidia&co. storm the door.
  3. Morons in trade chat asking "WHERES DUALSPEC LOL" or "IS IT PATCH NOW" and of course the usual "We're selling gold to idiots who can't play the AH" spam.
  4. "LFG ALGALON WHISPER STATS AND ASHIVENT" jokes.
  5. "LFG Ulduar10 even though we haven't been there but we want you to have full ilvl 226 set to carry us to ilvl 213 epics"

At least I get a free respec out of it.

Let's not forget that we get ANOTHER dot thus having to push 5 buttons (OH NOES) to DPS properly. How fun is managing a 24s dot, a 21s (glyphed) dot, LnL procs, pet and everything else on the priority queue?

The next thing is that Arcane/ExS and Aimed/Multi get unlinked. So we won't use Steady-doing-less-than-Auto Shot at all and have clearly the most complex rotation in existence.


Fun fun, isn't it?

Monday, April 6, 2009

Timeline of Ulduar events

So 3.1 kicks in soon. We get a fuckton of retarded changes and a SEA TURTLE MOUNT OH GOD. Instead of balancing PvP or extending ExS to 3 ticks while doing the same damage it did on beta, they add a fucking sea turtle.

At least the Nooblegarden outfits look hot on a female Blood Elf. (then again, everything does)

Oh and I heard some terribad hunter quit the game. And nothing of value was lost.
(Protip: If you learned to kite at wotlk levels, delete your character. Kiting is learned as soon as you can 1. jump, 2. fire an arcane shot.)

Anyway.

This is how Ulduar raids will go.

Week 1 - Ensidia/Method/LR/others clear it. No "hard" modes, they decide to hold off judgment until they do them.

Week 2 - Easy "hard" modes like Lame Leviathan with 4 towers up and Kologarn "achievements" go down. Guilds like mine kill Yogg-Saron and start working towards Algalon (since he's the endboss).

Week 3 - Ignis dies fast, XT dies fast, all the watchers go down with their respective "hard" modes. Ensidia & co. get access to Algalon.

Week 4 - Conquerors of Ulduar start showing up on servers. Algalon goes down after ~100 attempts. Ulduar is defeated and there's not much to do (again) other than farm gear and wait for 3.2's secret (read: Grim Batol) raid.

Week 5 - Top guilds earn [Heroic] Glory of the Ulduar Raider. Then proceed to disband, ebay their accounts and tell GC & co. they fail at instance design. Hope Tigole does better in the new MMO rises.

My projection for Ulduar to last is 5 resets. Non-easy modes included.

You heard it
here first folks.