Thursday, August 13, 2009

Fuck you Activision&dipshits

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Sunday, July 26, 2009

Q&A Analysis part 1

Alternate title: Ha ha ha oh wow.

Ever have that feeling when a dipshit is about to make an absolutely retarded fuckup, you know he's going to make that fuckup and you just wait for him to fuck up?

That's the feeling I had before reading the Q&A.

  • We solved a lot of perennial hunter problems in Wrath of the Lich King, from the shot clipping problems of Steady Shot, to bringing Survival back to life, and making pet choice and training a lot more meaningful and hopefully enjoyable.
Lie more fuckwad.

Clipping: It took you an entire year from Lactose's analytic post to implement an easy system any dipshit would've done in a few days. To fix a problem plaguing the class since patch 0.9.1. Your developing skills are amazing.

SV: I was a EW-bitch for my T6-farming guild. To say SV was dead was a gross misunderstanding of the problem (the problem was BM being superior, not SV being shit). SV was still shit (hello 41-point Readiness) but being a mousewheeling dribbler for the major part of TBC was NOT fun. Still it did more DPS and Brutallus says "My enrage timer brings all the DPS to the yard".

Pets: Oh what the fucking fuck. Okay, you made pets auto-jump to HunterLevel-5. I'm this [---------------] impressed, not to scale. Not mentioning that the other two pet classes have instant DipshitLevel pets with little to no regard of their survival. An unholy DK can get his ghoul back up infinitely faster than it takes me to revive a dead pet (hello 10/4 wasted seconds). But enjoyable? Meaningful? Pet training? What the fuck did you idiots smoke.

HA HA! I AM CLICKING A BUTTON ON THE PET TALENT SHEET! IT IS MEANINGFUL AND ENJOYABLE! TAKE THAT NAYSAYERS!

Oh and doing 4-5 heroics I shouldn't have to do just to get my whatever-shaped fragile skeleton to level 80 so it can get Wild Hunt is retarded.

Pet choice? Hahaha lolfuckingwut. Apparently no one at Blizzard learned enough mathematics to get that we pick the highest DPS pet anyway so there's no fucking point in homogenizing pet modifiers (idiotic idea). Yes, I'll definitely sacrifice a FotFF buff with 50% uptime for a omgcutekitty which my e-crush thinks is omgcute. I mean seriously now, if you don't pick the highest DPS pet, GTFO of the game.

  • Going forward we have several objectives we still want to accomplish. We want to make sure hunters in PvP are as good in Arenas as they are in Battlegrounds. We think their damage is sufficient, so we want to focus on their survival and crowd control. We want to make sure their PvE utility is as good as their dps (especially making traps live up to their potential for crowd control). We want to resolve what a hunter is supposed to do in melee (Raptor Strike? Disengage?).

Too PvP-centric to care. Except the trap part. YOU FUCKING DIPSHITS ARE TAKING AWAY THE SINGLE ASPECT OF THE CLASS THAT MADE PEOPLE LIKE ME STAND OUT FROM THE CROWD OF MOUTHBREATHING KEYBOARD DROOLERS and that is the ability to CC more than one mob at once. What the fuck now. WotLK instances are the most idiotic fest of facerolling bullshit since release (I think RFC with level 12s is harder than wotlk heroics) but I refuse to have my skill benchmark taken away.

Oh and hunter DPS isn't good. It's mediocre. Now I'm probably the last person to measure mediocrity on, but seeing dipshit rogues literally faceroll most Ulduar bosses when I'm struggling
to keep up my high spot on Recount was very frustrating.

In melee, a hunter is supposed to either knockback the dipshit to range or GTFO out of range. Personal suggestion: Give knockback effects to Chimera, ExS and the new BM signature shot you WILL make eventually. (non-effective on bosses of course) Lower the cooldown on Disengage in pve.

  • We want to clean up some of the clunkiness that still exists around pet control (both the UI itself and what the pet does on the battlefield). We think hunters have a good niche as the only real ranged damage-dealer that focuses on (mostly) physical damage based on a weapon rather than cast-time based spells. We just want to make sure they live up to that niche.
OMFG HUNTERS ARE IN A NICHE! Fuck I'm feeling better about the class' state already. Oh wait - no one in their sane minds gives a fuck how the damage is dealt - whether it's a fireball or an arrow to the face, the higher DPS matters, YOU IDIOTS.

And you DO agree that the pet move-to-boss'-ass logic is sometimes retarded. And you still didn't fix the autocast bug or make a larger pet bar (hint: make it 10 spaces and keep the special commands like Follow on a separate bar)

And because you dipshits think we're in that niche (ZOMG SCALING BASED ON WEAPON LOL) you want to keep us there. That's like saying "you guys are in a deep pile of shit so we'll just bulldoze some more shit over here to make you feel more comfortable". Newsflash: It's still shit. How about admitting we're just physical casters who got the worst of both worlds? (Didn't stop me from topping damage though, WTS the ability to play with 2 hands on the keyboard)

  • From a technical standpoint, what happened is that the quiver is considered a bag just like other bags on the character but also, most critically, those in the bank. In order to remove ammo we would have to move the location of all of a character’s bank slots on the database that stores all of the World of Warcraft characters, which would be a risky thing to do in the middle of an expansion, and could result in “missing stuff” issues if something went wrong. It was just one of those last-minute show-stoppers.
Who gives a fuck about quivers when you made them obsolete with the stacking mechanism? You can remove ammo now and no one will notice because (hint hint: No one uses quivers anymore). Quit giving these bullshit excuses and do what we expect you to do.
  • We still want to make ammo more of a gear choice than a consumable. We’re not sure if this would be as simple as getting the 125 dps arrows to upgrade your 120 dps arrows, or if you would do things like swap between your fire and poison arrows??? but that kind of thing is definitely on the table.
Oh coolio, a sigil/runes/shit system, brainchild of GC the Class Destroyer. Fails to balance ensue. Non-hunters QQ to the point it either gets reverted or nerfed to the ground.
  • I’m not sure when we can do it right. It’s not going to be for 3.2 unfortunately.
Well there's a shocker.

More later.

Sunday, July 5, 2009

Account Status: Canceled

Yep.

I'm fucking sick of playing, raiding 25-mans and just logging on. I have many reasons to do that. Other than exams, fucking schoolgirls and other intellectual activities such as discussing logic, high philosophy and fine arts at 3am, there's some related issues with the game that ultimately made me feel like saying "fuck this shit, I'm out, you all suck".

Here are my reasons for ending this shit.

The lack of tangible rewards for completing challenges.

Newsflash dipshits: 10 useless points and a mount/title is NOT a reward. A 10% increase in flying speed (HOLY SHIT: I can get to Ulduar 10% FASTER than the rest of my raid, that'll show them!) and a string of text to display above my head is NOT a reward.

A reward is something like Ulduar hardmodes - BiS loot.

However, Blizzard decided to completely clusterfuck the entire hardmode system.
What was the fucking point in learning Mimiron hardmode in Naxx gear when he'd get wave after wave of trivializing nerfs (except that Leviathan fix in p4), the last of which made him SO retardedly easy, 25 US guilds did Heroic Firefighter on nerf day and even the worst players in my guild got Glory of the Ulduar Raider?
What's the point in learning Orbituary on day 1 when it gets buffed to the point it requires gear, rather than SKILL, to defeat; only to get nerfed to a trivializing state that Conquerors of Ulduar can get FL with Orbituary done?
What's the point in doing 2-minute Hodir10, when it gets buffed to 3 minutes (when we did him 2.5 minutes as well) and any braindead scrub with the ability to WASD out of a blue circle on the ground can find that cache was rare?
What's the point in completing ANY challenge in the game, assuming it's not bugged or overtuned to the point of mathematical impossibility, when any braindead scrubmonkey with IQ of a tapeworm will do the same shit in a trivial form and will have the same bragging rights as I do?

This is not fun. I don't want the value of my feats diminished because the marketing department of Activision can't buy a third yacht or Mike Morhaime needing another harem full of preteen sluts.

The complete clusterfuck that is the Hunter class.

Ammo removal? Not in patch 3.1 OR patch 3.2 for that matter.
Trap Launcher? Same.
Hunters not being last in 3v3/5v5 arena representation? Fuck if I care, I don't do that shit anyway. If I wanted to do PvP I'd probably play a more serious game. Still fucked up.
Having to pay gold to autoattack? Since release.
Having to spend more gold than the main tank on raids while having to pay for all other raid apparel as everyone else? Sure.
Having our talent trees SO FUBAR the main DPS spec changes every single fucking patch? Check.
Having completely buried both BM AND SV trees in 2 patches (I'm talking about 3.2, retards) so that MM is the only viable DPS spec, thus completing the circle of disaster? Check.

Oh yeah, ExS. Is it a physical skill or a magic skill? Make up your fucking minds assholes, no one should gem for spell penetration to succeed in arenas.

Let's not forget our pisspoor GCD management. Well played, having so many skills not have a cooldown which divides 1.5. Yeah, I fucking LOVE losing valuable seconds in which I could FUCKING SHOOT AN ARROW when you fucks can't sort your own shit out.

And then there's the idiotic agenda of IGNORING valuable feedback from smart players. Listen, scrubheads, now much time did it take you to implement the auto/steady unlinking mechanism? A year? It was fucking obvious to ANYONE that this is the main problem with hunters in classic and TBC, yet you morons ignored the entire issue. Oh and shouldn't I mention that when it was finally implemented, we had to tick off an important interface preference for PvPers in order for it to work? Awesome QA right there, can I join you guys?

But no, rogues got buffed to the point they faceroll every single fucking Ulduar encounter where I have to move a single yard. 'sup, does Activision CEO's 5-year-old girl play a rogue?

The overall ease of the game

I'm a classic veteran. I've been there and seen it all. Some things were easy. Some things were hard.

But.

I've never seen something easy and facerollable as T7 instances. Our mediocre guild cleared all wotlk content on 2nd reset (as I predicted earlier) in 4 nights. We were farming everything since 4th reset and we're fucking mediocre, this is light years from Ensidia's league.

Why you asswipes needed to cater to the bottom 5% of the population is beyond me.

Shit content incoming that will trivialize the game in ways I thought impossible

What? THE? FUCK? Heroic-facerolling scrubs being able to get full tier 9? EoC from naxx10? Skipping two tiers of raid progression so the keyboard dribblers can get to CC, faceroll it and get ilvl 258 loot?

So this is the "secret" raid of 3.2.

A 2-room no-trash "coliseum" with generic skinned bosses, not one but TWO Jormungar (Holy shit, Icemaw Cavern was just a setback!), twin bosses where you have to switch tanks and DPS (I saw this before, just can't put my finger on it...) and a recycled boss who pulled a reverse Kael'Thas with some ice on his shoulders. Which summons adds similarly to a crypt lord from Wc3. I'm shivering with fear now.

Oh and let's not forget that Confessor bullshit. Wow, she summons memories of bosses you fought before. AMAZING. Heroic hogger, WOW! I bet the droolmonkeys are pissing themselves with joy now.

Fuck you Activision, burn in hell.

Oh and...

FUCK YOU GHOSTCRAWLER.

YOU ARE THE WORST THING THAT HAS EVER HAPPENED TO THE GAME.DEVELOPER FEEDBACK MY ASS WHEN YOU WRITE WALLS OF TEXT AND SAY ABSOLUTELY NOTHING. MORE THAN THAT, WHEN PEOPLE START EXPRESSING THEIR DISAPPOINTMENT IN A WAY THAT DOESN'T START WITH "PLEASE, SIR, I'D LIKE SOME MORE" YOU COME WITH YOUR ARROGANT SHIT-EATING TONE AND TELL THEM THEY'RE NOT HELPING THE DISCUSSION.

I HOLD YOU PERSONALLY RESPONSIBLE TO THE CLUSTERFUCK THAT IS THE DEATH KNIGHT CLASS. GOOD DESIGN RIGHT THERE FUCKWAD, THEY HAD TO GET NERFED 3 PATCHES AND SEVERAL HOTFIXES TO REACH A REMOTELY BALANCED STATE BECAUSE OF THE SYSTEM YOU DESIGNED.


YOU KNOW WHAT, DIE IN A FIRE YOU PIECE OF SHIT COCKSUCKING FAGGOT. YOU'RE NOT WHAT MADE WOW, TIGOLE/FUROR/KALGAN ARE. YOU'RE JUST A MARINE BIOLOGIST WHO SHOULD'VE STAYED IN HIS FUCKING AQUARIUM WATCHING LOBSTERS FUCK.

You all suck, fuck this game.

Wednesday, June 3, 2009

6 resets

That's all for you, Ulduar.

Ensidiots killed Algalon. Which is amazing in itself since he ROFLstomped my 10man group before the first big bang (yea, we're bad).

Should've been technically harder instead of the retarded "GTF TO THE BLACK HOLE" mechanic.

"Moving right along." - Mimiron

Friday, May 22, 2009

Ulduar prediction recap

Before the patch hit, I posted my list of predictions how long Ulduar lasts. It's now reset 5 of Ulduar.

Let's review it:

Point 1: Ensidia & co. kill Yogg-Saron on first reset - check. My guild kills him on second reset - check.
Point 2: Easy hardmodes (like Thorim, Hodir, Freya, FL) go down even on first reset - outplayed. Heroic Orbituary on day 1 was particuarly amusing and Inner Sanctum getting 3/4 hardmodes (but not IC - LOLOLOL) was even more amusing.

Sidenote: I expected they'd make the hardmodes hard instead of retardedly buffing them to the point of mathematical impossibility. FL getting buffed by 100% to 355M HP was stupid. Still doable.

Point 3: Access to Algalon unlocked by Ensidia - check. I expected more guilds succeed at that though. Looks like Blizzard finally did it right - the scrubs won't get Mimiron hardmode EVER and the good guilds will spend a few resets on it. Ensidia unlocked it on May 1st, on reset 3 of Ulduar.

Point 4: Algalon does NOT go down on 25, went down on 10man by Ensidiots. Partially outplayed, I had no idea they'd impose a 1 hour timer on him. Stupid idea is stupid but it's an obvious Ensidia cockblock to stop them from chainpulling until they get it right. 10-man guilds get Champion of Ulduar somewhere. No guild gets Conqueror yet - too busy focusing on hardmodes to get their protodrakes.

Point 5: Partially outplayed. My guild got GotUR last reset and Ensidia got HGotUR this reset. I expected it to last more.

So I was correct enough in my predictions. Only Algalon25 remains for to kill and judging by my informants he goes down next reset at most.


Verdict: Hard modes are hard. Could be harder and I don't mean retarded outgoing raid damage. Yes I've seen them all to judge. Except for Mimiron, that one's tuned perfectly.


Personal preference: Get GC the fuck away from designing the game, everyone knows biologists hate math and people like this shouldn't be allowed anywhere near the underlying mathematics of the game. They'll just fuck it up in one way or another.

Wednesday, April 22, 2009

Whoever made the Algalon time limit

Needs to die in a fire.

But first:

HA HA HA HA HA HA GOOD GOING FAIL DESIGNERS HE GOT UNLOCKED ON FIRST RESET ON 10-MAN. Hard modes weren't hard enough. That's why you need to buff them.

At least he raped the guild that tried him pretty hard. With a 100" steel dick.

But still, the 1 hour / reset limit is retarded. Still not a measure of skill, more a measure of wipe recovery (and let's not forget all the failed Immortals/Undying when the server RNG decided to disconnect someone on a critical boss - same shit here) and how fast can you click the teleporter and select "Celestial observatory".

Clearly anti-Ensidia cockblock. Will get removed 1.5 months before the next tier. Stupid.

"GC has a vagina for a mouth (that means you eat dick faggot)" - DnT

Tuesday, April 14, 2009

Yay for patch

"Biggest patch in MMO history since patch 3.0" according to Blizzard.

Missing critical features such as the equipment manager to go along with dual specs.
Missing the promised ammo removal change.
Missing trap launcher (which is piss easy to implement since all the fucking code is there already).

Did I mention the 50% nerf to LnL proc rate? That too. And the 10% nerf to ExS base damage thus requiring a constant difference in AP over raidbuffs (read: more gear) to compensate for it?

They forgot one patch note:
# Fixed a bug where Hunters could do damage.

What do I expect at patch day:
  1. Unbearable lag at Ulduar. Hopefully all scrubs wipe on Lame Leviathan for a few hours and call it. Hopefully only top 10 guilds per server are allowed inside.
  2. Flood at target dummies, Argent Tournament (as if we needed city reputation EVEN MORE simplified), trainers, Ulduar instance portal to see Ensidia&co. storm the door.
  3. Morons in trade chat asking "WHERES DUALSPEC LOL" or "IS IT PATCH NOW" and of course the usual "We're selling gold to idiots who can't play the AH" spam.
  4. "LFG ALGALON WHISPER STATS AND ASHIVENT" jokes.
  5. "LFG Ulduar10 even though we haven't been there but we want you to have full ilvl 226 set to carry us to ilvl 213 epics"

At least I get a free respec out of it.

Let's not forget that we get ANOTHER dot thus having to push 5 buttons (OH NOES) to DPS properly. How fun is managing a 24s dot, a 21s (glyphed) dot, LnL procs, pet and everything else on the priority queue?

The next thing is that Arcane/ExS and Aimed/Multi get unlinked. So we won't use Steady-doing-less-than-Auto Shot at all and have clearly the most complex rotation in existence.


Fun fun, isn't it?

Monday, April 6, 2009

Timeline of Ulduar events

So 3.1 kicks in soon. We get a fuckton of retarded changes and a SEA TURTLE MOUNT OH GOD. Instead of balancing PvP or extending ExS to 3 ticks while doing the same damage it did on beta, they add a fucking sea turtle.

At least the Nooblegarden outfits look hot on a female Blood Elf. (then again, everything does)

Oh and I heard some terribad hunter quit the game. And nothing of value was lost.
(Protip: If you learned to kite at wotlk levels, delete your character. Kiting is learned as soon as you can 1. jump, 2. fire an arcane shot.)

Anyway.

This is how Ulduar raids will go.

Week 1 - Ensidia/Method/LR/others clear it. No "hard" modes, they decide to hold off judgment until they do them.

Week 2 - Easy "hard" modes like Lame Leviathan with 4 towers up and Kologarn "achievements" go down. Guilds like mine kill Yogg-Saron and start working towards Algalon (since he's the endboss).

Week 3 - Ignis dies fast, XT dies fast, all the watchers go down with their respective "hard" modes. Ensidia & co. get access to Algalon.

Week 4 - Conquerors of Ulduar start showing up on servers. Algalon goes down after ~100 attempts. Ulduar is defeated and there's not much to do (again) other than farm gear and wait for 3.2's secret (read: Grim Batol) raid.

Week 5 - Top guilds earn [Heroic] Glory of the Ulduar Raider. Then proceed to disband, ebay their accounts and tell GC & co. they fail at instance design. Hope Tigole does better in the new MMO rises.

My projection for Ulduar to last is 5 resets. Non-easy modes included.

You heard it
here first folks.

Saturday, February 28, 2009

Dear GC

You are an idiot.

Let me elaborate.

Consider the latest gem of yours.

Yes, we did nerf the damage of Explosive Shot a little more. After many of the changes to locks, DKs, warriors and the rest, we felt SV hunters were too high.

So that's how you based the BM nerf which made the tree unusable for a month. Because you felt it was doing too much damage and you had to completely destroy it. Right? Well, people with IQ > room temperature base their decisions on logic and statistics. Is it really this hard to create a 25-man raid simulation of raidbuffed players and see how they do under identical conditions?

Or is it the ever-beloved "we can't be arsed with this yet so we won't deliver this to 3.1" excuse which you morons pulled on ammo removal and Trap Launcher. (BTW thanks for the 50% nerf to LnL proc rate, SV hunters everywhere appreciate it)

MM may still be a little too low. BM seems on target at the moment, but we had a few bugs in new pet abilities especially that was making it hard to get accurate numbers.

  1. MM is where it always is. In the shithole because you obviously can't balance DPS around hard-hitting shots (as opposed to pet damage or procs) . How about you make Piercing Shots work, as in do more than sub-100 ticks?
  2. Bullshit. You just added flat 40% to the scaling component of Wild Hunt without ever considering what this will do. Neither did you remember lessons of the past that it was scaling and TBW/readiness what made BM do 6.4k DPS pre-3.0.8.
So not only is adding a scaling component as a pet talent is completely retarded, the lovable cheap-ass bail out of a flat pet +damage% is seriously overdone. Get something new.

I'm not sure what you mean about Survival compexity. Are you talking about the shots themselves or the organization of the tree? I think some players are still thinking they are supposed to trap dance in PvE.


I'm sorry.

Are you completely retarded?


Really now. Isn't it obvious that SV has the most complex rotation period EoD? I'm actually in a state of shock a game developer says this bullshit because it's on an unfathomable level of retardation.

I don't recall BM/MM has to watch a proc on a 2 PPM rule. In fact, MM doesn't even require you to refresh sting; wow, 3 instants one of which refreshes sting. Fucking hard.

Not that watching LnL procs is hard (I don't use any mod for this and I haven't clipped ExS ticks in ages) but saying that you don't understand that just shows you clueless you are in hunter mechanics.

Oh and since sting does more damage than a steady shot, everyone will still use it, no matter how hard you push Black Arrow in. So SV has to watch for a 21s cooldown, a 30s cooldown, a 30s proc and the usual GCD management on/off LnL procs. Of course there's also aspect twisting if mana is a problem(?) and the other oh-so-fun parts of SV.

So to conclude, my dear friend GC.

GTFO of my WoW. You are clueless about hunter mechanics. Go play Hello Kitty Island Adventure.

I mean it.

New PTR build and OH GOD WHAT IS THAT

Okay, this normalization crap is driving me crazy. First pet chase speeds, then pet attack speeds and now pet family bonuses.

Why not just fucking make every pet a floating untextured cube that runs at exactly the same speed and deals exactly the same damage? It'll be easier, no more drawing idiotically-looking animals.

But apparently some people didn't learn about Zorn's lemma in college and can't get through their thick skulls that there will always be a max DPS solution and everyone who cares about their DPS will do their best to achieve it.

Now to the new PTR build.

  • Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot.
I hope for their own good this is an overall 15% haste bonus and not autoshot only. If so, the steady shot cast time HAS to go to 1.5s or everyone will jump ship to BM faster than you can say "we probably overnerfed it".

Oh and why not make it stack to 10000 and have us just bring a single stack to raids anyway? I mean it'd be easier.

  • Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30 min cooldown.
Still /care. Who the hell forgets their pet when going to a raid anyway?

  • Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
Absolutely retarded change. Idiotic homogenization at yet another degree. This change is so stupid, what the hell do they hope? That I bring a crab named Ghostcrawler to Nef just to get him shadowflamed?

I took care of that.



  • Disengage: Cooldown increased by 5 sec.
Skill I rarely use at rare opportunities. /care.

  • Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
The only caster pet that ever was popular is Wind Serpent and blizzard took care of his usefulness permanently.

  • Viper Sting re-designed: Stings the target, draining 4% of mana over 8 sec (up to a maximum of 8% of the caster's maximum mana), and energizing the Hunter equal to 300% of the amount drained. Only one Sting per Hunter can be active on any one target.
PvP change for a PvP spell. Do not care.
Survival
  • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%.
Thus bringing it to its current (live) status. Why bother when it's obvious any increase to ExS coefficient (which you assholes proudly stealth-nerfed) is clearly OP?
Pets
  • Bullheaded now adds 20% damage reduction for 12 sec along with its current CC-removal effect.
PvP change for a PvP spell. Do not care.

  • Cornered: The crit reduction when this ability is active has been increased.
Still useless because who in their sane minds lets their pets die?

  • Feeding Frenzy increased to 8/16% damage up from 6/12%.
Useless pet family with useless specials. Ferocity is still the top DPS tree and the BM talents just add to the problem.

  • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
Wolves are useful now? I wonder if it stacks with CotW.

  • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
Bye bye gorilla tank. Brb getting a bear.

  • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
/care.

  • New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage.
I dream of the day blizzard decides to fix BM by not doing anything idiotic like flat increase to pet damage. Yes, I have better ideas like improved scaling. No, 62.5% scaling of AP isn't normal.

  • New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
So maybe my bear can tank sartharion10+3 now?

  • New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. It increases the stamina and attack power inherited from the hunter.
Not making it live in its current state. Period.

  • Roar of Recovery cooldown decreased to 3 min, down from 6 min.
/care. No one with IQ > room temperature uses a cunning pet for raid DPS anyway.

  • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
Swipe+Thunderstomp+Growl = good pet tank.

Apart from the half-baked incomplete and otherwise retarded ammo change (Hey idiots, protip: If you can't complete something on time don't bother pre-announcing it to the public), there are barely changes I can say "well done" at.

I sometimes wonder why the hell aren't I the "hunter expert" at blizzard. You know, it might be good employing someone who actually knows their class for a change, since it's apparent the "hunter expert"s at blizzard are mouthbreathing autoshot afking huntards.

Oh and a 4.2k-flasked-wellfed-raidbuffed-almostfullbestinslotgeared-SVspecced-DPS wonder gquit today. And nothing of value was lost. At least something brightened this day.

Wednesday, February 25, 2009

The middle finger and facepalm ASCIIs

A.k.a That Was Fast.

Isn't it amusing how the PTRs have been up for less than a day and already we get Faggotcrawler telling us we'll be incomplete (again) for patch 3.1?

I'll be using the ASCIIs much more now.

Reason 1:

1) Trap Launcher is a very cool idea and something we would love to do. However, it requires a lot of tech and may end up beyond the scope of what we can do for patch 3.1. We don't want to give hunters a buggy, half-baked ability. If you are going on the PTR to test Ulduar or just mess around with numbers, I wouldn't worry about this ability, at least for now.
-GC

So we're getting a buggy half-baked dot mechanic which once again requires us to pre-trap the boss and/or risk DPS. If Immolation trap isn't intended to dot the boss, why bother having TnT refresh it yet having no way to put it there unless we... trap dance but once? Which is exactly the mechanic you're trying to kill.

Also all the code is there. It goes like this:
  1. /cast Trap Launcher. You get a buff saying next trap flies immediately to the target. (Some people call it PoM, I heard it's the same basic functionality except that pom doesn't make instant tables)
  2. TL's cooldown is applied.
  3. You cast the trap.
  4. The trap's effect is applied to the mob.
  5. The 30s cooldown is triggered.
All this functionality has been in-game for years. I simply don't buy GC's faggot excuse to say "it requires great tech" because it doesn't. For the cosmetic whores, making an animation of shit flying towards someone should take a day. It's what the graphic department has been doing while not making those awesome movies or fapping to blood elves performing lapdances.

Vertict: Facepalm.

Reason 2:

2) Black Arrow is on the trap cooldown timer, and we assume largely for PvE. Black Arrow is your ability to proc things normally caused by traps (like LnL) in PvE situations when using a trap is a pain or the target is immune.

If that's what GC and the potsmokers intend, at least... I don't know... Make the dot last 30 seconds as well? Or make Black Arrow a 15 second CD because managing the cooldowns while doing the usual craptastic SV priority queue you dare call shot rotation is fun. Or not annoying.

Vertict: Middle finger.

Reason 3:

3) Think of Lock and Load triggering from traps (esp. Frost Trap) as a PvP mechanic. Think of Lock and Load triggering from periodic ticks (esp. Black Arrow) as a PvE mechanic. In PvE, you may want to use traps on trash or group pulls however. In PvP, nothing is stopping you from using Black Arrow if it works for you.

What's the point in using traps when all trash is aoe'd down? Unless Ulduar trash consists of that pack before Naj'entus with numerous lava packs and BWL-esque trash packs in the way with lots of HP and outgoing raid damage high enough to necessitate CC, I don't see why should I bother laying a trap when I can do DPS instead. Oh wait, my AoE got nerfed by 30% for no apparent reason.

Verdict: Facepalm

Reason 4:

You won't be trapping raid bosses to get LnL procs, even if they are immune to the effects. You probably won't be trap dancing much at all in PvE. You should really use Black Arrow for that purpose.

If the proc rate ends up being too low, that is certainly something we are willing to adjust.


Trap dancing was an overlooked class submechanic anyway thanks to whoever smoked too much pot and forgot that bosses can trigger explosive/immo/frost traps to force LnL procs.

You need 2 PPM for LnL to be in its current state. Let's count. BA lasts 15 seconds so it's logical to assume it ticks each 3rd second. LnL will have a 10% rate to proc from BA. BA's uptime is 0.5 per minute = 10 ticks. Overall = 1 PPM.

So the other PPM has to come from the trap dot. This means that we have to keep it up and assuming trap launcher is not implemented, we're dicked of one PPM on bosses we can't pre-trap and/or lose good 5-10 seconds of DPS just to lay the immo trap, depending on the encounter. It'll get even better if bosses have a stupid mechanic which neutralizes my ability to DPS them for >15s in a row. Man.. What the fuck have these morons been smoking?

Conclusion: The internal cooldown on LnL has to go or force it to work on a 2 PPM rule. Personal suggestion: Partially remove the idiotic RNG bullshit by having every 2nd LnL proc proc 30seconds after its former proc. That's good 20 GCDs to use on useful stuff and we won't risk stupid shit like steady shot casting in the middle of a LnL proc.

I don't mind it proccing all the time but some inferior facerollers might whine how they can't faceroll their way to #1 on damage (see: bugged HAT rogues).

Verdict: Middle finger facepalm and an urge to place certain Blizzard employees in a fire.



P.S: The hunting party agility bonus stacks multiplicatively with Lightning Reflexes.

And a personal message to GC: You're not fooling anyone. Do not try to insult our intelligence. It seems you know even less about hunter mechanics than my idiot guild hunters do.

Tuesday, February 24, 2009

3.1 patch notes

I was going to write on the necessity of entry-level (read: so idiotic even a retarded goldfish can do it) raiding, but apparently the devs decided to push 3.1 on the PTRs.

Blah blah blah ulduar, blah blah blah idiotic player-choice of "hard mode" bullshit, idiotic design philosophy etc.

That's not what I want to comment.

Patch notes, bitch. Bring 'em on.


  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
Hmmm. Still doesn't make any sense. I've no idea where they're headed with this change, it's probably to make frost trap obsolete in arenas where the bubbled paladin steps on it to rid us of another 30s cooldown.

Talents
  • Improved Aspect of the Hawk now has a new spell effect.
This is new and interesting. No really. Who gives a fuck about animations when you have the haste bonus and the buff barely affects you? It's not like your entire rotation is changed because of 15% haste (you're hastecapped with sanc. ret, the usual amount of haste on gear so /care) you get.

  • Improved Wing Clip: This talent has been removed.
And nothing of value was lost.


  • Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
Deep wounds. Expect rolling ignites.

  • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
Good.

  • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.
Nightfall proc. Pretty much that's it.

  • Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
How to: Make a useless talent mandatory.

  • Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
I see what they did there. Still doesn't and won't ever replace sting unless they come up with such a glyph it'll be better than +10% damage on worthlessshot.

  • New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
Good. Ingenious way to get rid of that nasty trap dancing but it adds 2 more keybindings on a 1minute CD. The second LnL proc

  • T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
Cool. Permadot HOOOO.

  • Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
About fucking time. We only wanted it since October.

  • Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.
/care about either. It doesn't help me shoot stuff better anyway.

  • Roar of Sacrifice can be used on the hunter only.
Obvious pee vee pee change is obvious. /care about it though.

  • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
Still useless just like the pet and the talent.


Now to the undocumented changes.
Beast Mastery

  • *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.
Remotely useful skill is remotely useful.

  • Kill Shot no longer has a minimum range. It can now be used in melee range.
Hell it's about time.

  • Disengage cooldown increased to 30 secs. (Previously was 25 secs)
Oh novos. /care.

  • *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
Piss scaling, good maximum damage. +1 keybinding, as if the 30+ binds I use aren't enough.

  • Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
Mediocre talent is still mediocre but I guess there aren't better places for the points.

We'll see when the new talent calculators are up.

Monday, February 23, 2009

Entry level

First, let's get the facts straight.

Fact 1: Content is easy. Period. End of discussion.
Fact 2: Even the "hardest" raid content doesn't come close to TBC's endgame difficulty. By this I mean Sunwell, not Karazhan. However, Karazhan is parsecs away in difficulty from the crap we got.
Fact 3: Blizzard is catering to bads and focuses on "new players" too much. This is evident by the facerollable heroics, easy content (see fact 1) and general cantbearserry when designing encounters. See: VH.
Fact 4: The achievement system is evolving to suit the "hardcore" "no-lifers" while the "real players" with "lives, jobs and families" have the non-achievement content to faceroll.
Fact 5: TBC brought more players in the game than classic did, same for wotlk. They're sales record-breaking games for a reason.

Now, the point I want to raise is: Do we need entry-level content at this stage in the game's evolution?

My answer: NO.

Why?

First, there's plenty of entry level content while leveling. I heard RFC, WC, SM, UBRS, ST, Outland dungeons and wotlk normals are still in the game. That is where basic group dynamics is learned. It is there that new players should 'l2p' as we say, or "adjust themselves to the new situation and adapt accordingly". There's nothing wrong in taking a pause in the leveling rush to do a dungeon and see how grouping works.

Sidenote: Most players who rush to 80 at this point in wotlk are probably alts. It is unreasonable for a new player to skip all the amazing content (and I have to admit, they did a good job with leveling content. Just the wrathgate questline alone justifies 71-80) to get to max level and step into a dungeon without having a clue about how partying works.

A new player who genuinely wishes to play well (I'd like to think most people do) will read the "How to play" guide on the main page and have some idea what grouping (and raiding, to an extent) is about. It takes an extraordinarily retarded person not to realize what's going on in an instance/raid.

Secondly, players need something to look up to. You can't honestly say you'd look at a perfect Horsemen40 kill and don't say "Damn, I wish I was with these guys". Not in the "I want to get carried by them" way, but in the "I want to raid with good players" way. There's no way to pre-differentiate skill unless you know players personally. Back in classic (and TBC to a lesser extent), gear was usually an indicator of skill. When people looked at me having the server's only Asjre'thul they went /drool.

Sidenote: "Usually" =/= "Always". I did see some of the worst idiots wearing full t6 and some of the most brilliant players wearing blues.

When everyone's carrying the same ilvl 213/226 epics, it's not fun. There can't be any fun seeing the 3k DPS wonder having Envoy/Journey's End while you push >5k every fight and still not have it. WoW rule 46.b "The retard always gets the phattest loot" just makes it worse.

If I were blizzard, I'd make sartharion+3 so hard and heavy on raid requirement it'd require 3 months to defeat. Same for malygos. He's the guardian of magic for christ's sake and he's getting pugged weekly on my server.

Now, having players experience the content is one thing. That's why there's no attunement and 10/25-man versions for each raid instance. Tuning the instance so people who do less DPS than a level 70 can clear it is another. It's wrong at its concept.

Sunday, February 15, 2009

Prenerf M'uru

Once you think about it, he's the perfect bossfight from a technical point of view. I want to elaborate why.

Tuning aside (I know he was very tightly tuned, perhaps too much but he was still killable. Therefore he shouldn't have been nerfed 3 times), M'uru has several key points which made him hard.

On a personal note, learning him was fun.

So:
  1. 30 second effective threat wipes.
  2. Heavy outgoing raid damage.
  3. Zero tolerance towards mistakes.
  4. Hard enrage timer.
  5. Heavy raid requirements.

Elaborating on each point.

Threat wipes: Meaning (obviously) that your tanks had to be on the balls while picking up the adds. Their TPS had to be insane because TotT wasn't in-game and MD had a 2-minute cooldown. (My guild at the time used MD to route big void shits to the paladin tank)

It also meant the DPS had to chill the fuck down but still do very hard DPS to bring down the adds and have ~5-10 seconds to DPS M'uru until the next wave came. It also meant overaggro = death = wipe = try again = more consumables to spend.


Heavy raid damage: Just Negative Energy alone could fuck you over if your healers were asleep. The 6 healers you brought had to be on the balls spamming every single GCD if you had any hope of surviving the fight.

I remember we wiped once because our holy paladin missed 0.1 seconds on a heal and his tank died just as the heal landed. That's how crucial being very focused on healing was.


Zero tolerance: M'uru had even less tolerance towards mistakes than Archimonde. You COULD kill him with a few deaths, assuming you could survive the aoe shit. On M'uru a single DPS death (not to mention tank or healer) instantly meant a wipe.

I don't even need to mention the requirement of 20 leatherworkers for constant drums in the DPS groups, right? I think this was where his tuning went wrong. It should not have required minmaxing this hard, but other requirements such as a fully flasked/well fed raid just to have a chance to succeed is very important to the success of a kill on him.

I admit I misclicked frost and snake traps once and the idiot vipers broke the sheep on one warrior who proceeded to instagib some clothies and we wiped. I can recall at least 30 wipes on M'uru when we were learning him but damn it was fun. Except for idiotic mistakes such as mine, but it was fun nevertheless.


Hard enrage timer: If your raid wasn't 9001% focused during the alotted 10 minutes you had no chance of a kill. Below is a prime example of what happens during the enrage:

Entropius goes in a berserker rage!
Combat against Entropius ended in 10 minutes 1 second.

Hi2u 12k chaining negative energy strikes that hit every second.


Heavy requirements: You needed a full raid in full t6/partial sunwell sets to have the slightest hope of defeating him. SK reported around 500 wipes on M'uru before they got him down. Is it too much? Perhaps, but they DID down him 4 days after his gate was opened.

You also needed 20 LWs and 5 shaman in the raid. This is too much in my personal opinion but everything else is not.


Conclusion: Wotlk needs more fights like M'uru. Sartharion+3 doesn't come anywhere close to this. I really hope the optional "hard mode" Ulduar boss will be like this. He does not necessarily have to be M'uru2.0 in the exact sense of the fight but these 5 requirements should hold, period.

Am I the only person who still wants the challenge in a hard raid boss rather than facerolling through Noxromulus/Uldulolz for easymode epics thus devaluing the word "epic"?

More on "entry level" in a 4-year old game later.

Thursday, February 12, 2009

So it happened for the first time

Ever since I started wotlk raiding in t6/Bristleblitz Striker. (I'd tell why I don't have Golden Bow but it's a long story)

It's hard for me to say...

I...

Well.

I got outdamaged on patchwerk.

There, I've said it.

11 weeks of elysian peace and me tearing away at recount figures have ended abruptly when a freakin' WARLOCK managed to outdamage me.

I think his 50k HP doomguard had something to do with it.

Either way I was dethroned as the DPS king. From 6k as 50/21/scorpid the idiotic nerf hit me to 5.6k.

Either I'm doing something wrong (which is HIGHLY improbable), or my GCD management was idiotic (also improbable, took me 30 minutes to get used to SV) or his doomguard somehow made him OP.

...

Hey, the only thing I know about warlocks is that if there isn't CoR/CoE on the boss, they're not doing it enough. Besides, their index on Recount is always measured in double digits.

Anyway, he beat me by 50k damage.

It's like one all-crit LnL proc.

Which is uber gay.

So I have three questions:
1) Where's my freakin' Journey's End?
2) Where's my freakin' Surge Needle Ring?
3) Where's my freakin' Drape of the Deadly Foe?

(The mouthbreathing 4k dps wonders have them. I still beat them every patchwerk)

Did I mention there is no justice anymore?

P.S: You wanted numbers, you got them:



I broke 6k on the last reset before 3.0.8 too. No screenshot though.

Why do I have a feeling

That blizzard WILL fuck up with the partial ammo removal?

My bet is either they "forget" to give us the extra 15% haste.

OR fuck up with the stacking.

OR, in a futile attempt to roll the ammo change live in an obviously incomplete state, just shave 15% off every bow's attack speed.

Or... and this is my favorite, they forget that thori'dal didn't use ammo to begin with and make it the best weapon in the game until they hotfix it.

Speaking of which, why don't I have one? I obviously deserve it, I don't die in void zones, fuck up Undying/Immortal, behave like a mouthbreathing idiot in raids etc.

So why the RNG decides to fuck me over every single fucking week when I do sunwell?

Monday, February 9, 2009

3.0.9

At first I was:

............................................________
....................................,.-‘”...................``~.,
.............................,.-”...................................“-.,
.........................,/...............................................”:,
.....................,?......................................................,
.................../...........................................................,}
................./......................................................,:`^`..}
.............../...................................................,:”........./
..............?.....__.........................................:`.........../
............./__.(.....“~-,_..............................,:`........../
.........../(_....”~,_........“~,_....................,:`........_/
..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}
...........((.....*~_.......”=-._......“;,,./`..../”............../
...,,,___.`~,......“~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-”
............/.`~,......`-...................................../
.............`~.*-,.....................................|,./.....,__
,,_..........}.>-._...................................|..............`=~-,
.....`=~-,__......`,.................................
...................`=~-,,.,...............................
................................`:,,...........................`..............__
.....................................`=-,...................,%`>--==``
........................................_..........._,-%.......`
...................................,

And then I was:

"Ha.

Ha ha.

HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA."

That was my initial reaction towards the hunter changes when I read the patch notes.

Idiots.

No, really; fucking idiots.

Didn't we tell them the BM nerf is too much? (BTW, steady shot damage is still too low, bring it up to at least 15% of AP)

Didn't we show PTR figures showing BM will be the new old SV (read: useless)?

We did. They promptly ignored those figures, saying they "tested this internally" and they trust dev figures more than player figures.

Did I say GC is a retard and I've no idea how he got his Ph.D? Seriously. Karma's a bitch, eh GC?



(BTW, SV > BM until they decide to nerf ExS coefficient even more because hunters doing damage is a bug)

Friday, February 6, 2009

3.1 changes

Wow.

Let's go over whatever GC's pot-smoking vodka-drinking cocaine-snorting heroin-injecting LSD-drinking team came up with.


  • Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.

Hell it's about time. Not only hunters have been asking for this for what... 3 years? The entire length of TBC (as well as unlinking autos and specials). I only hope they won't fuck it up with quiver haste bonus and ammo types because god knows, given previous experience, that blizzard has a tendency to fuck everything up with the hunter class. That's why other classes feel simple and fluid while hunter feels like conducting a symphony as a paraplegic midget with Tourette's.

  • A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.

So that makes the talent slightly less than completely useless? Unless they un-nerf BM back to it's pre-3.0.8 state sans TBW/readiness my guess is that it'll still be worthless. CotW/Rabid are still the best DPS boosters.

  • Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.

What kind? More mana regen to compensate for the fucked up change they're concocting? I hope. Personally, I want a bonus that makes me do as much DPS as an arcane mage in a 1.37m patchwerk kill.

  • Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.

10g says it'll fuck up just like rolling ignites. You heard it here first. Expect a cuntpaste of Deep Wounds and a rename to the effect.

  • Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.

So they're exchanging one stupid aspect of the talent for another. Does killshot keep it's +15% crit?

  • We are also looking to add additional trap functionality to Survival.

Trap? Functionality? In raids? Gimme a freakin' break. Unless Ulduar requires multiple frost/snake trapping this is a bullshit change that isn't going anywhere.

BTW, where's the kill shot range bug (hot)fix? Isn't this patched in 1 second?

I mean it. THIS IS HOW EASY IT IS TO IMPLEMENT.

class KillShot inherits RangedAttack{
int minRange = 5;
}

Just like that.


Why aren't I the lead class designer for the hunter and why the fuck is GC still employed?

(BTW, the hotfix to ExS was because rogues couldn't faceroll hunters anymore and required pressing more than 2 buttons.)

Thursday, February 5, 2009

The good news and the bad news

I lied. There are no good news.

So GC decided to stealth-nerf ExS out of the blue.

Literally.

I see it as a 14% nerf to the coefficient (percentage is hard yo).

And now a personal message to GC;
....................../´¯/)
....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
..............\.............\...

And die in a fire made of cancerous aids, you retarded mong. Where's my fix on the kill shot range?

You HOTFIXED wind serpents in pre-TBC because hunters doing damage is a bug.

Fucking idiots, I swear.

Sunday, January 25, 2009

So I finally had a shot at a 25-man raid

Topped the damage meters, OF COURSE. Vault25 with some 1.8k DPS wonders.

I think I do more than that with autoshots.









DPS difference between 2/18/51 huntard #2 on DPS meters: 400.

WTB another GCD filler because steady shots suck balls.

Thursday, January 22, 2009

LnL and trap dancing

Trap dancing = 2 guaranteed procs in a minute = 2 PPM
Sting = 20 ticks/minute * 10% to proc = 2 PPM

So statistically you'll get the same amount of LnL procs for a large enough sample size.

However both sides have caveats.

Trap dancing means you're losing SOME autoshot DPS (which as we all know is higher than steady shot DPS).
Not trap dancing means you lose an element of control over your LnL procs and the probability to fuck up on GCD management grows.

E.G: You cast aimed shot, GCD goes off, LnL procs while ExS is on GCD. Hello wasted GCD on an inferior shot.

Now, where's a goddamn 25-man Patchwerk so I can see how hard I top (or not) the DPS meters?

Wednesday, January 21, 2009

Survival build

Is going to rock. Really. ExS and LnL procs are win. (Trap dancing isn't, fuck you EJ. You made LnL get a 30s internal cooldown because of your ingenuity)

That and raptors. I have full grounds to think the people in charge smoked too much PCP again. Which means raptors' bleed attack is going to scale as well as Rake did pre-3.0.8. The 1-minute cooldown is kinda meh, but it's better than any other pet special I can think of.

Wasps are a no-no because there's a faerie fire bot in every raid I do.

No replenishment either for the same reason, we have a judgementbot and a shadow priest I never see on recount top 10.

Expected DPS on patchwerk: 5.9k, give or take a few. Considering I had some terrible cooldown management on patchwerk when I used glyphed double dipping AotB and only broke 6k, it's should be fine.

More figures when I actually get to work it.

That is after the unexpected extended maintenance which lasts until 6PM.

Patch Day

Yay.

Time to bend over and lube it up because BM is taking a very very hard nerf.

Survival here I come.

Assuming the server gets up fast enough.

Assuming Winterfail doesn't crash it. Again.

Assuming there won't be unplayable lag for 3 days as it was with the last patch.

P.S: Soapbox time.

Guess who didn't see Journey's End drop since the feral tank got his. (since 12/10/08)
Guess who lost the roll to Surge Needle Ring to a 4k DPS wonder (5k is guild standard by now).
Guess who has to switch to Black Ice (and have 30 hit over the cap) all because of the haste itemization. However WHEN I get Journey's End (this reset), I'll be 10 hit under the cap. Don't you love irony?
Guess whose guild lootwhores the cloak from Kel'Thuzad so much that a 11 DPS difference makes the shitton of DKP spent on it almost worthless.

Sunday, January 18, 2009

We're on a 2-roll system

In case you missed Lactose's proof around one year ago.

Chance to crit = Chance to hit * tooltip chance to crit.

Get hitcapped.

(This post was written for people with the mental capacity of a 5-year old, which is incidentally more than your average huntard's)

Preliminaries and GftT

Since I permanently shifted this tiny corner of the internets to rage on the idiots that play (or design) WoW in general and the hunter class in specific, a few preliminaries are in order.

Just for the readers to see who they're dealing with.

First and foremost, I do NOT deal with basics. If you don't know how to trap, FD or misdirect, GTFO to BRK. He'll be glad to teach you stuff you should've learned in SM cath.

Secondly, you are expected to have complete up-to-date knowledge of the class, having at least a vague idea of what you're going to do the next time Ghostcrawler smokes too much weed and decides to overhaul the hunter class.

Finally, you are expected to fully master the tools used to maximize your DPS.

Now that we've gone through this...

GftT calculations are extremely complex.

Think about it for a second.

Now some more.

Now some more.

Got it?

No? Not too bad. At least you have the slightest idea what GftT depends on. After some thought on the subject, if I had to define the GftT function, it'd be something like:

GftT: (PetFamilySpecial, PetFamilySpecialCooldown, NaturalFocusRegen, SerpentSting, Crit%, ShotRotation, Procs, RNG, Spec) -> Damage

That's right, 9 variables. The SpS part of the function is whether or not you used one GCD for the SpS in the discretization period alotted for the calculation.

I chose to discretize around the pet special CD for my calculations. Raptors will discretize over a minute, cats over 10 seconds. Of course it depends on longevity as well.

Procs might contain, for example, Greatness, TBW and Rapid Fire.

Obviously this has two points:
  1. Figure out the minimal amount of crit% to prevent focus starvation.
  2. Figure out the maximal amount of crit% to prevent focus saturation. (with 2/2 GftT)
As anyone with IQ > room temperature figures out, gimping crit is retarded. So point 2 is reduced to "Maximize the amount of crit% to drop one point in GftT".

I've yet to encounter tangible focus saturation but as my crit goes up (insert survival spec in 3.0.8) I imagine around 35% unbuffed is enough to drop one point in GftT (because 50-focus dumps are extinct). The other elitist jerks will probably have it calculated.

We'll see. As far as I'm concerned, I already have my 3.0.8 spec planned out to maximize DPS.

Change of theme

Since I quit that piece of shit job, I'll only focus on my other point of interest.

World of warcraft and the hunter class.


Expect advanced theorycrafting soon™.