Monday, April 6, 2009

Timeline of Ulduar events

So 3.1 kicks in soon. We get a fuckton of retarded changes and a SEA TURTLE MOUNT OH GOD. Instead of balancing PvP or extending ExS to 3 ticks while doing the same damage it did on beta, they add a fucking sea turtle.

At least the Nooblegarden outfits look hot on a female Blood Elf. (then again, everything does)

Oh and I heard some terribad hunter quit the game. And nothing of value was lost.
(Protip: If you learned to kite at wotlk levels, delete your character. Kiting is learned as soon as you can 1. jump, 2. fire an arcane shot.)

Anyway.

This is how Ulduar raids will go.

Week 1 - Ensidia/Method/LR/others clear it. No "hard" modes, they decide to hold off judgment until they do them.

Week 2 - Easy "hard" modes like Lame Leviathan with 4 towers up and Kologarn "achievements" go down. Guilds like mine kill Yogg-Saron and start working towards Algalon (since he's the endboss).

Week 3 - Ignis dies fast, XT dies fast, all the watchers go down with their respective "hard" modes. Ensidia & co. get access to Algalon.

Week 4 - Conquerors of Ulduar start showing up on servers. Algalon goes down after ~100 attempts. Ulduar is defeated and there's not much to do (again) other than farm gear and wait for 3.2's secret (read: Grim Batol) raid.

Week 5 - Top guilds earn [Heroic] Glory of the Ulduar Raider. Then proceed to disband, ebay their accounts and tell GC & co. they fail at instance design. Hope Tigole does better in the new MMO rises.

My projection for Ulduar to last is 5 resets. Non-easy modes included.

You heard it
here first folks.

No comments: