Sunday, July 26, 2009

Q&A Analysis part 1

Alternate title: Ha ha ha oh wow.

Ever have that feeling when a dipshit is about to make an absolutely retarded fuckup, you know he's going to make that fuckup and you just wait for him to fuck up?

That's the feeling I had before reading the Q&A.

  • We solved a lot of perennial hunter problems in Wrath of the Lich King, from the shot clipping problems of Steady Shot, to bringing Survival back to life, and making pet choice and training a lot more meaningful and hopefully enjoyable.
Lie more fuckwad.

Clipping: It took you an entire year from Lactose's analytic post to implement an easy system any dipshit would've done in a few days. To fix a problem plaguing the class since patch 0.9.1. Your developing skills are amazing.

SV: I was a EW-bitch for my T6-farming guild. To say SV was dead was a gross misunderstanding of the problem (the problem was BM being superior, not SV being shit). SV was still shit (hello 41-point Readiness) but being a mousewheeling dribbler for the major part of TBC was NOT fun. Still it did more DPS and Brutallus says "My enrage timer brings all the DPS to the yard".

Pets: Oh what the fucking fuck. Okay, you made pets auto-jump to HunterLevel-5. I'm this [---------------] impressed, not to scale. Not mentioning that the other two pet classes have instant DipshitLevel pets with little to no regard of their survival. An unholy DK can get his ghoul back up infinitely faster than it takes me to revive a dead pet (hello 10/4 wasted seconds). But enjoyable? Meaningful? Pet training? What the fuck did you idiots smoke.

HA HA! I AM CLICKING A BUTTON ON THE PET TALENT SHEET! IT IS MEANINGFUL AND ENJOYABLE! TAKE THAT NAYSAYERS!

Oh and doing 4-5 heroics I shouldn't have to do just to get my whatever-shaped fragile skeleton to level 80 so it can get Wild Hunt is retarded.

Pet choice? Hahaha lolfuckingwut. Apparently no one at Blizzard learned enough mathematics to get that we pick the highest DPS pet anyway so there's no fucking point in homogenizing pet modifiers (idiotic idea). Yes, I'll definitely sacrifice a FotFF buff with 50% uptime for a omgcutekitty which my e-crush thinks is omgcute. I mean seriously now, if you don't pick the highest DPS pet, GTFO of the game.

  • Going forward we have several objectives we still want to accomplish. We want to make sure hunters in PvP are as good in Arenas as they are in Battlegrounds. We think their damage is sufficient, so we want to focus on their survival and crowd control. We want to make sure their PvE utility is as good as their dps (especially making traps live up to their potential for crowd control). We want to resolve what a hunter is supposed to do in melee (Raptor Strike? Disengage?).

Too PvP-centric to care. Except the trap part. YOU FUCKING DIPSHITS ARE TAKING AWAY THE SINGLE ASPECT OF THE CLASS THAT MADE PEOPLE LIKE ME STAND OUT FROM THE CROWD OF MOUTHBREATHING KEYBOARD DROOLERS and that is the ability to CC more than one mob at once. What the fuck now. WotLK instances are the most idiotic fest of facerolling bullshit since release (I think RFC with level 12s is harder than wotlk heroics) but I refuse to have my skill benchmark taken away.

Oh and hunter DPS isn't good. It's mediocre. Now I'm probably the last person to measure mediocrity on, but seeing dipshit rogues literally faceroll most Ulduar bosses when I'm struggling
to keep up my high spot on Recount was very frustrating.

In melee, a hunter is supposed to either knockback the dipshit to range or GTFO out of range. Personal suggestion: Give knockback effects to Chimera, ExS and the new BM signature shot you WILL make eventually. (non-effective on bosses of course) Lower the cooldown on Disengage in pve.

  • We want to clean up some of the clunkiness that still exists around pet control (both the UI itself and what the pet does on the battlefield). We think hunters have a good niche as the only real ranged damage-dealer that focuses on (mostly) physical damage based on a weapon rather than cast-time based spells. We just want to make sure they live up to that niche.
OMFG HUNTERS ARE IN A NICHE! Fuck I'm feeling better about the class' state already. Oh wait - no one in their sane minds gives a fuck how the damage is dealt - whether it's a fireball or an arrow to the face, the higher DPS matters, YOU IDIOTS.

And you DO agree that the pet move-to-boss'-ass logic is sometimes retarded. And you still didn't fix the autocast bug or make a larger pet bar (hint: make it 10 spaces and keep the special commands like Follow on a separate bar)

And because you dipshits think we're in that niche (ZOMG SCALING BASED ON WEAPON LOL) you want to keep us there. That's like saying "you guys are in a deep pile of shit so we'll just bulldoze some more shit over here to make you feel more comfortable". Newsflash: It's still shit. How about admitting we're just physical casters who got the worst of both worlds? (Didn't stop me from topping damage though, WTS the ability to play with 2 hands on the keyboard)

  • From a technical standpoint, what happened is that the quiver is considered a bag just like other bags on the character but also, most critically, those in the bank. In order to remove ammo we would have to move the location of all of a character’s bank slots on the database that stores all of the World of Warcraft characters, which would be a risky thing to do in the middle of an expansion, and could result in “missing stuff” issues if something went wrong. It was just one of those last-minute show-stoppers.
Who gives a fuck about quivers when you made them obsolete with the stacking mechanism? You can remove ammo now and no one will notice because (hint hint: No one uses quivers anymore). Quit giving these bullshit excuses and do what we expect you to do.
  • We still want to make ammo more of a gear choice than a consumable. We’re not sure if this would be as simple as getting the 125 dps arrows to upgrade your 120 dps arrows, or if you would do things like swap between your fire and poison arrows??? but that kind of thing is definitely on the table.
Oh coolio, a sigil/runes/shit system, brainchild of GC the Class Destroyer. Fails to balance ensue. Non-hunters QQ to the point it either gets reverted or nerfed to the ground.
  • I’m not sure when we can do it right. It’s not going to be for 3.2 unfortunately.
Well there's a shocker.

More later.

5 comments:

Anonymous said...

Hello I love you.

Lomax said...
This comment has been removed by the author.
Lomax said...

I predicted myself that deathknights would be overpowered at launch, but looking at the scale of nerfs I have to admit I didn't expect them to be that retarded, tanking wise they've had 10% armour removed, % of avoidance etc....
You'd have to be smoking some serious shit to believe anyone with game design experience could get it so wrong by accident.

Looking back at it all it feels like Blizzard are playing a cynical game of musical chairs with classes to give the flavour of the month one a few months of being overpowered. Rather then balancing them in any serious way.

And the fuckup with mana carries on, first they give us more regen, then they nerf it, nerf it again and then they give us more mp5, clueless.

Quit two weeks ago, come to the conclusion that there is nothing worth seeing in WotLK, piss easy raids even for our casual guild, 5 man heroics are pathetic, quests are all so easy its fetch and retrieve, damn I was slow getting there though.

The Elitist Jerk said...

Don't forget the idiotic replenishment nerf without any consideration to hunters.

Lomax said...

I was trying to forget about replenishment full stop ;)

Still, if you think the Hunters are fubar'd up then take a read of this beauty

"Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no "

That's right, they've listened and delivered at last just what the play base has been demanding all this time, an auto save every 2 minutes feature. After all its unfair and a bit hardcore to expect players to be able to not fuckup at least once every 2 minutes or so?

I cannot for the life of me believe why that change has survived so far even on the PTR, it looks like its really going live.

If we had that on our paladin tank I reckon we would have one shot the 1st half of Uldar on our first visit, I'm not envious, just dumbfounded how an auto survival button can even be thought up.

They certainly have a plan though how they want to change the game, I notice all the random stuns have been removed for example now. But while they are keen to avoid a SWG "NGE" style patch that changes too much at once, I think they've delivered me the same result over 6 months.

I should realised and quit when they effectively removed aggro from the game.