Friday, February 6, 2009

3.1 changes

Wow.

Let's go over whatever GC's pot-smoking vodka-drinking cocaine-snorting heroin-injecting LSD-drinking team came up with.


  • Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.

Hell it's about time. Not only hunters have been asking for this for what... 3 years? The entire length of TBC (as well as unlinking autos and specials). I only hope they won't fuck it up with quiver haste bonus and ammo types because god knows, given previous experience, that blizzard has a tendency to fuck everything up with the hunter class. That's why other classes feel simple and fluid while hunter feels like conducting a symphony as a paraplegic midget with Tourette's.

  • A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.

So that makes the talent slightly less than completely useless? Unless they un-nerf BM back to it's pre-3.0.8 state sans TBW/readiness my guess is that it'll still be worthless. CotW/Rabid are still the best DPS boosters.

  • Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.

What kind? More mana regen to compensate for the fucked up change they're concocting? I hope. Personally, I want a bonus that makes me do as much DPS as an arcane mage in a 1.37m patchwerk kill.

  • Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.

10g says it'll fuck up just like rolling ignites. You heard it here first. Expect a cuntpaste of Deep Wounds and a rename to the effect.

  • Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.

So they're exchanging one stupid aspect of the talent for another. Does killshot keep it's +15% crit?

  • We are also looking to add additional trap functionality to Survival.

Trap? Functionality? In raids? Gimme a freakin' break. Unless Ulduar requires multiple frost/snake trapping this is a bullshit change that isn't going anywhere.

BTW, where's the kill shot range bug (hot)fix? Isn't this patched in 1 second?

I mean it. THIS IS HOW EASY IT IS TO IMPLEMENT.

class KillShot inherits RangedAttack{
int minRange = 5;
}

Just like that.


Why aren't I the lead class designer for the hunter and why the fuck is GC still employed?

(BTW, the hotfix to ExS was because rogues couldn't faceroll hunters anymore and required pressing more than 2 buttons.)

No comments: