Tuesday, February 24, 2009

3.1 patch notes

I was going to write on the necessity of entry-level (read: so idiotic even a retarded goldfish can do it) raiding, but apparently the devs decided to push 3.1 on the PTRs.

Blah blah blah ulduar, blah blah blah idiotic player-choice of "hard mode" bullshit, idiotic design philosophy etc.

That's not what I want to comment.

Patch notes, bitch. Bring 'em on.


  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
Hmmm. Still doesn't make any sense. I've no idea where they're headed with this change, it's probably to make frost trap obsolete in arenas where the bubbled paladin steps on it to rid us of another 30s cooldown.

Talents
  • Improved Aspect of the Hawk now has a new spell effect.
This is new and interesting. No really. Who gives a fuck about animations when you have the haste bonus and the buff barely affects you? It's not like your entire rotation is changed because of 15% haste (you're hastecapped with sanc. ret, the usual amount of haste on gear so /care) you get.

  • Improved Wing Clip: This talent has been removed.
And nothing of value was lost.


  • Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
Deep wounds. Expect rolling ignites.

  • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
Good.

  • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.
Nightfall proc. Pretty much that's it.

  • Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
How to: Make a useless talent mandatory.

  • Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
I see what they did there. Still doesn't and won't ever replace sting unless they come up with such a glyph it'll be better than +10% damage on worthlessshot.

  • New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
Good. Ingenious way to get rid of that nasty trap dancing but it adds 2 more keybindings on a 1minute CD. The second LnL proc

  • T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
Cool. Permadot HOOOO.

  • Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
About fucking time. We only wanted it since October.

  • Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.
/care about either. It doesn't help me shoot stuff better anyway.

  • Roar of Sacrifice can be used on the hunter only.
Obvious pee vee pee change is obvious. /care about it though.

  • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
Still useless just like the pet and the talent.


Now to the undocumented changes.
Beast Mastery

  • *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.
Remotely useful skill is remotely useful.

  • Kill Shot no longer has a minimum range. It can now be used in melee range.
Hell it's about time.

  • Disengage cooldown increased to 30 secs. (Previously was 25 secs)
Oh novos. /care.

  • *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
Piss scaling, good maximum damage. +1 keybinding, as if the 30+ binds I use aren't enough.

  • Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
Mediocre talent is still mediocre but I guess there aren't better places for the points.

We'll see when the new talent calculators are up.

3 comments:

Doomilias said...

open with a trap launched immo, es refreshes the dot...shadow dot every other 15 seconds...

does lnl retain the 30cd though?

The Elitist Jerk said...

I'm inclined to think it will be on an internal CD. They're trying to make LnL like Nightfall from all these changes and still have some viability in arenas.

Doomilias said...

gogo class (homo)genization